Design Docs

RPG98 Design Docs NPCs — NPCs in the Hub & Tavern

Reaver’s Rest Design Document

Page 3: NPCs in the Hub & Tavern

Overview

The NPCs in Blackthorn Hollow are hardened survivors who have carved out a fragile existence on the edge of danger. Each has a distinct personality and role that reinforces the gritty fantasy tone. All dialogue is short and skippable to respect the Miyoo’s small screen and fast-paced sessions.

Core NPCs (Main Services)

Grim — Owner of Reaver’s Rest

Quote: “Portal’s right outside and yet here you are again.”

Grim is a burly, one-armed ex-Reaver who runs Reaver’s Rest — the town’s combined tavern and inn. He lost his arm on a bad run years ago and now serves as bartender, innkeeper, and informal information broker.

Role: Sells basic potions and simple food. Shares rumors and occasional hints about daily/weekly tasks. One of the back rooms is where Reavers rejected by the void sometimes reappear after death. Personality: Dry, sarcastic, and world-weary, but respects competence. Sample Dialogue:

  • “Portal’s right outside and yet here you are again. The void must not have wanted you today.”
  • “You made it out… barely. Sit down before you fall over.”
  • “Most who go in don’t come back this way. Count yourself lucky.”

Mira — Stash Keeper (The Ironvault)

Quote: “Everything you bring back is someone else’s lost future.”

Mira is a quiet, meticulous woman in her late thirties who manages the Ironvault.

Role: Stores and organizes all successfully extracted items. Allows players to view, equip, and manage their stash. Personality: Professional, soft-spoken, and slightly melancholic. Sample Dialogue:

  • “You weren’t supposed to come back… but here you are.”
  • “The void rejected you again. Here — take care of what you still have.”

Bargus Crowe — Vendor & Trader

Quote: “I’ll buy your junk and sell you hope — at a fair markup.”

Bargus Crowe is a one-eyed, grizzled trader who runs Crowe’s Tradehouse and the outdoor market stalls.

Role: Buys unwanted loot and sells basic supplies, potions, and low-tier gear. Also oversees the Scavenger Exchange (auction house). Personality: Greedy but surprisingly fair. Loves haggling. Sample Dialogue:

  • “That’s barely worth the wood it’s made from, but I’ll take it.”
  • “You brought back something decent this time.”

Veyra — Aether Forge Operator

Quote: “Magic doesn’t care if you live or die. I do… sometimes.”

Veyra is a mysterious woman with an unsettling presence who operates the Aether Forge.

Role: Handles socket/unsocket/combine actions and allows players to craft new augments using Aether, Crux, and dungeon components. Personality: Quiet, cryptic, and slightly unsettling. Sample Dialogue:

  • “Three slots… rare. Don’t waste them on weak stones.”
  • “The Aether remembers what you feed it. Choose carefully.”

Captain Thorne — Gate Warden

Quote: “If you’re not ready, don’t waste my time.”

Captain Thorne is a retired fighter who oversees the Dungeon Portal and queue system.

Role: Manages queue selection (PvE-only or PvPvE) and portal operation modes (Unstable, Stable, or Empowered). Personality: Stoic, no-nonsense, and direct. Sample Dialogue:

  • “The dungeon spat you back out. Don’t waste the chance the void gave you.”
  • “PvPvE today? Try not to stab each other before you even reach the gate.”

Ambient & Wandering NPCs

These NPCs add life to the town and provide light lore through short, optional dialogue.

  • Old Man Harlan — Wanders central square and palisade. Gruff elder scavenger.
  • Sister Elowen — Inside tavern or near Ironvault. Kind healer who patches up survivors.
  • “Rat” (Kael) — Wanders between Tradehouse and Compactor. Skinny, opportunistic young scavenger.
  • Captain Lira Voss — Patrols palisade and near Dungeon Portal. Tough, scarred security officer.
  • Little Mira — Near the Ironvault. Mira’s curious young daughter.
  • “Sparks” (Jora Vale) — Near Aether Forge and Tradehouse. Twitchy tinkerer who repairs broken gear.
  • Widow Thorne — Sits near Ironvault or in tavern. Elderly widow carrying old mementos.
  • “Dice” (Finnick Reed) — Loiters in central square and tavern. Gambler and hustler.
  • Brenn the Cook — Inside tavern or grilling outside. Large, gruff cook who makes do with dungeon scraps.
  • “Echo” — Patrols outer palisade. Nervous young scout training under Captain Lira Voss.
  • Tanner — Works near the Compactor. Quiet leatherworker who makes armor from dungeon kills.

Design Notes for NPCs

  • Dialogue Style: Maximum 2–3 short lines per interaction. Skippable at any time.
  • Visuals: Static sprites using the Super Retro set by Gif.
  • Respawn Flavor: When a player respawns in the back room of Reaver’s Rest, nearby NPCs (especially Grim and Mira) may offer short lines acknowledging that the void rejected them again — possibly due to the building’s close proximity to the main Dungeon Portal.
  • Purpose: Provide flavor, mechanical services (trading, crafting, tasks), and light hints without heavy lore or long conversations.

Version 0.4 • April 2026 Previous: Page 2 – The Main Hub – Blackthorn Hollow Next: Page 4 – Gear Progression & Combat System