Classes & Controls
Three classes, each built around a distinct combat identity. All are solo-viable — your class determines how you fight, not what you can access.
Classes
Slow but hits hard. High health pool and strong damage reduction let the Warrior wade into fights others can't survive. Punishes grouped enemies and walls with melee AOE.
Melee slash — 0.6s cooldown. Single target. Connects build a 4-step combo chain: 1.0× → 1.2× → 1.4× → 1.6× damage. Misses drop the chain by one step; mashing on cooldown resets it entirely.
Forward cone AoE — hits every enemy in a frontal arc with knockback and a 3-second stun. Best used when surrounded.
8s buff. Reduces all incoming damage by 40% and restores 40% max HP over the duration.
Costs 40% stamina. Bursts forward ~5 tiles, smashing through breakables. Any enemy hit is stunned for 3 seconds.
Fastest on the map. Trades raw HP for unmatched mobility and a bleed proc on every hit. Fights best by diving in, applying pressure, and dashing away before taking fire.
Multi-hit slash — 0.37s cooldown. Hits up to 3 nearby enemies per swing at 0.7× base damage each. Each hit has a 33% chance to apply bleed.
360° spin — sweeps all surrounding enemies with knockback and guaranteed bleed on every hit.
8s buff. Restores 50% max HP over the duration. For the first 1.5s your sprite fades semi-transparent and you take 50% reduced damage.
Instant 5-tile dash in your current facing direction. Leaves a decoy at your original position for 3 seconds — nearby enemies will target and attack it instead of you. The decoy can't take damage, but enemies waste their attack cooldown on it.
Glass cannon and teleporter. Lowest health in the game, but the highest damage multiplier and the only class with a ranged attack and a true escape tool.
Tracking arcane bolt — 0.5s cooldown. Fires a homing Arcane projectile at your locked target (L1 to lock). Requires a staff.
Chain lightning — instantly strikes your locked target, then chains to up to 2 more enemies within 4 tiles for 60% damage each. All enemies within 5 tiles are stunned for 3 seconds and knocked back.
8s buff. Erects a 2-hit damage shield that fully absorbs the next two hits, and restores 60% max HP over the duration.
Teleports up to 10 tiles to the nearest open position in your facing direction. Grants a 3-second ghost window on arrival — you move freely but cannot be targeted.
Combat Controls
Quick-Use & Utility
Consumables
Restores 40% of max HP instantly. You carry up to 3 into each run from your quick slots. Found as dungeon loot.
Instantly restores a portion of stamina, breaking exhaustion lock. Useful when you need sprint or shield back immediately.
Applies a 10-second regeneration buff. Heals gradually over the duration rather than all at once — best used before a fight, not during.