Design

Design Documents

Full game design — from the core loop and hub layout to gear, seasons, and long-term vision.

Overview 1

Cover & Game Overview

One-Sentence Pitch

Read →
Hub 2

The Main Hub – Blackthorn Hollow

Overview

Read →
NPCs 3

NPCs in the Hub & Tavern

Overview

Read →
Gear 4

Gear Progression & Combat System

Overview

Read →
Difficulty 5

Difficulty, Threat Scoring & Enemy Scaling

Core Philosophy

Read →
Crafting 6

Tasks, Rewards & Augment Crafting

Overview

Read →
Seasons 7

Play Seasons & Content Roadmap

Overview

Read →
Art & UX 8

Art Style UI UX & Visual Direction

Overall Aesthetic Direction

Read →
Vision 9

Design Guardrails & Future Vision

Design Guardrails

Read →

Development Phases

Living roadmap — planned scope and what actually shipped, phase by phase.

Roadmap →