Design
Design Documents
Full game design — from the core loop and hub layout to gear, seasons, and long-term vision.
Overview
1
Cover & Game Overview
One-Sentence Pitch
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Hub
2
The Main Hub – Blackthorn Hollow
Overview
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NPCs
3
NPCs in the Hub & Tavern
Overview
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Gear
4
Gear Progression & Combat System
Overview
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Difficulty
5
Difficulty, Threat Scoring & Enemy Scaling
Core Philosophy
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Crafting
6
Tasks, Rewards & Augment Crafting
Overview
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Seasons
7
Play Seasons & Content Roadmap
Overview
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Art & UX
8
Art Style UI UX & Visual Direction
Overall Aesthetic Direction
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Vision
9
Design Guardrails & Future Vision
Design Guardrails
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Development Phases
Living roadmap — planned scope and what actually shipped, phase by phase.